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Clarify expected types in RayCast3D documentation #101373

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@jburt137 jburt137 commented Jan 9, 2025

Updating documentation, per #100139 (comment)

rburing
on Dec 7, 2024
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Yes, the documentation is wrong (too narrow). In addition to CSG there's also GridMap. Fixes to the documentation are welcome.

@jburt137 jburt137 requested a review from a team as a code owner January 9, 2025 22:23
@AThousandShips AThousandShips changed the title Update RayCast3D.xml per Issue #100139 Clarify expected types in RayCast3D documentation Jan 10, 2025
@AThousandShips AThousandShips added bug documentation cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Jan 10, 2025
@AThousandShips AThousandShips added this to the 4.4 milestone Jan 10, 2025
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I have made all the recommended changes. Please review.

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Will review when you've added all the suggestions

jburt137 and others added 2 commits January 10, 2025 10:23
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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LGTM

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Looks to me like I have accepted all the suggestions, did I miss any? Please let me know. Thank you.

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Looks good! Could you squash the commits? See PR workflow for instructions.

If that process seems daunting, feel free to let us know and a maintainer can also squash the commits for you.

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RayCast3D.get_collider does not return a CollisionShape3D
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